![]() ![]() Weapons Project - Not the greatest keep, but if we think we absolutely need a weapon it can be worth holding onto if we don't have Wrenchcalibur.For example, Secretkeeper for Secret Paladin is pretty important to remove. You can also just keep it if you think your opponent is running something you need to immediately get rid of in the early game. Slam - This can be kept with Eternium Rover, it will potentially give you enough damage to get the card draw and finish the trade with the Rover.Keep the weapon, and hopefully we can get some value out of it, and maybe a couple of bombs into our opponent's deck. Wrenchcalibur - We're a slower deck, so we're not terribly concerned with having a play each turn early on.This way if we get our Blastmaster Boom in our hand, we can play him on curve and have a nice board for our opponent to have to deal with. ![]()
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